Werewolf
Trust no one. Especially not them.
Night falls on the village, and one among you is not who they seem. Werewolf is the Party Fever game of secrets, suspicion, and shameless bluffing. Each player is secretly dealt a role on their phone. Most are innocent Villagers, one is the Doctor who can save a life each night, and lurking among them is a single Werewolf who picks off a victim while everyone sleeps. When day breaks, the survivors must argue, accuse, and vote to unmask the wolf before it is too late. Are you clever enough to spot the liar, or cunning enough to be one?
Built for five or more players, Werewolf turns your living room into a courtroom of accusations and dramatic betrayals. It is the social deduction classic that has fuelled game nights for generations, now dealt and refereed automatically so nobody has to be the narrator.
How it works
Roles are dealt secretly to each phone: one Werewolf, one Doctor, and the rest Villagers. Each night, the Werewolf secretly chooses a victim and the Doctor secretly chooses someone to protect. By day, the TV reveals what happened, and the surviving players debate and vote to banish the person they suspect. Villagers win by unmasking the Werewolf; the Werewolf wins by outlasting the village.
The ultimate test of who can keep a straight face while the accusations fly.
Tips and tactics
As a Villager, listen more than you talk in the first round. The Werewolf usually reveals themselves through inconsistency, not through a single dramatic slip, and you cannot spot a pattern if you are busy making noise.
As the Werewolf, do not hide. The quietest player at the table is always suspicious. Contribute, accuse thoughtfully, and behave exactly as an innocent Villager trying to solve the mystery would.
As the Doctor, vary who you protect. Predictable protection is easy for a Werewolf to work around, and drawing attention to yourself too early makes you the next target.
When to play it
Werewolf needs at least five players, which makes it the game for a proper gathering rather than a quiet evening. It is at its best with a larger, talkative group who will argue and bluff with enthusiasm.
It is a superb office or friends game, because it is entirely social. The game itself is just a frame; the fun is in watching who can lie with a straight face and who crumbles under a single question.
Common questions
How many players do you need for Werewolf?
Werewolf needs at least five players and gets better with larger groups.
Who are the roles in Werewolf?
There is one Werewolf, one Doctor who can protect a player each night, and the remaining players are Villagers.
Does someone have to be the narrator?
No. Party Fever deals the roles and runs the night and day phases automatically, so everyone can play.