PartyFever

Up and running in under a minute.

  1. Open Party Fever on your TV. Use a smart TV browser, a laptop, or any screen the family can gather around.
  2. Choose a game on the TV. The TV is your shared game board and shows the action, the scores, and who is winning.
  3. Join from your phone. Each player opens Party Fever on their phone, enters a name and picks a colour once, then scans the QR code on the TV to join.
  4. Play together. Your phone is your personal controller, where you draw, answer, buzz, and make your moves.
  5. Play again. When a game ends, the leaderboard appears and everyone returns to their home screen with a tap. Pick a new game on the TV and scan again.

All you need is a shared screen and a phone each. Designed for two or more players, ages young and old.

How each game works

Quick Doodle

One player is the drawer each round and sees a secret word on their phone. They draw it on their phone canvas using a pen, marker, or calligraphy brush in any of eight colours, while the drawing streams live to the TV. Everyone else races to type their guesses. The first correct guess scores points for both the guesser and the artist, then a new drawer takes the pen. Play rotates so everyone gets a turn to draw.

Quizzards

A question and four answer options appear on the TV. Every player picks their answer on their phone before the timer runs out. Points reward both accuracy and speed, so hesitation costs you. After each question, the correct answer and a bite-sized fact are revealed. The player with the most points after all questions wins the crown.

Scrutineye

A detailed scene appears on the TV alongside a set of allowed starting letters. Players scan the scene and type the objects they spot on their phones, but only words beginning with the allowed letters score. Rarer, harder-to-spot objects are worth more points. When time is up, whoever spotted the most wins.

Spin & Spell

A masked phrase and its category appear on the TV. On your turn, spin the wheel on your phone to set a point value, then pick a letter. Correct letters reveal on the board and score you the wheel value for each occurrence. Spin again, or gamble on solving the whole phrase for a big bonus. Beware Bankrupt and Lose a Turn. Points bank when the puzzle is solved, and the highest score after all rounds wins.

Cups

A sequence of coloured items appears on the TV, stacked or in a row. Each player rebuilds the exact same order on their phone, then hits the buzzer. The first player to buzz with a correct match wins the round and scores, while a wrong buzz costs points, so speed and accuracy both matter. The highest score after all rounds takes it.

Werewolf

Roles are dealt secretly to each phone: one Werewolf, one Doctor, and the rest Villagers. Each night, the Werewolf secretly chooses a victim and the Doctor secretly chooses someone to protect. By day, the TV reveals what happened, and the surviving players debate and vote to banish the person they suspect. Villagers win by unmasking the Werewolf; the Werewolf wins by outlasting the village.